Max Payne
From Wiki4Games
| Max Payne | |
|---|---|
| | |
| Developer(s) | 3D Realms, Remedy Entertainment (Windows), Rockstar Toronto (PlayStation 2), Rockstar Vienna (Xbox), Rockstar Leeds (Game Boy Advance), MacSoft (Mac) |
| Publisher(s) | Gathering of Developers (Windows), Rockstar Games (PlayStation 2, Xbox, Game Boy Advance), Tec Toy (Brazil), Capcom (Japan), Valve Corporation (Steam), Feral Interactive (Mac), MacSoft (Mac) |
| Series | Max Payne |
| Engine | MAX-FX |
| Version | 1.05 |
| Platform(s) | Windows, Xbox, PlayStation 2, Game Boy Advance, Mac OS |
| Release date | PC: INT 2001-07-25 Xbox and PS2: INT 2001-12 Mac: INT 2002-07 GBA: INT 2003-12 |
| Genre(s) | Third-person shooter |
| Mode(s) | Single player |
| Rating(s) | ESRB: M BBFC: 15 OFLC: MA15+ CERO: Z |
| Media | 1 CD-ROM (Windows), 1 DVD (PlayStation 2, Xbox), 1 Cartridge (Game Boy Advance) |
| User rating | |
|---|---|
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Current user rating: 95/100 (4 votes)
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Max Payne is a BAFTA award winning[1] third-person shooter developed by Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July, 2001 for Windows. Ports later in the year for the Xbox and PlayStation 2 were published by Rockstar Games. A Macintosh port was published in July 2002 by MacSoft in North America[2] and Feral Interactive in the rest of the World. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console.[3]
Contents |
[edit] System requirements
[edit] Minimum system requirements
- Windows 95/98/ME/2000 (XP runs it but not officially supported)
- Pentium 3 450 MHz (or AMD Athlon equivalent)
- 96 MiB of RAM
- 530 MiB free hard drive space
- 16 MiB of video memory
- DirectX 8.0
- Keyboard and mouse
- CD/DVD ROM drive
[edit] Recommended system specifications
- Pentium 3 700 MHz (or AMD Athlon equivalent)
- 128 MiB of RAM
- 32 MiB of video memory
- DirectX compatible sound card
[edit] Cheat codes
To get access to the game console, you need to start maxpayne.exe with the command line parameter "-developer". Once you have the game running in developer mode, you get access to the game console with F12 and can enter these codes:
| Code | Result |
|---|---|
| coder | God Mode, All Weapons, Unlimited Ammo, etc. |
| God | God Mode |
| Mortal | Become Mortal |
| ShowFPS | Show FPS |
| NoClip | Fly Mode |
| NoClip_off | No Fly Mode |
| getbullettime | Fill Up When Bullet-Time Runs Out |
| showfps | Show Frame Rate |
| getpainkillers | Get 8 PainKillers |
| c_addhealth ( 100 ) | Add 100 to Health |
| GetAllWeapons | All Weapons |
| GetInfiniteAmmo | Infinite Ammo |
| jump10 | Jump Higher (set to 20 or 30 for even higher) |
| SetWoundedState | Walk as if Wounded |
| SetNormalState | Walk Normally |
| GetBaseballbat | Baseball Bat |
| GetBeretta | Beretta |
| GetBerettaDual (or GetDualBeretta) | Dual Berretas |
| GetDesertEagle | Desert Eagle |
| GetSawedShotgun | Shotgun #1 |
| GetPumpShotgun | Shotgun #2 |
| GetJackhammer | Jackhammer shotgun |
| GetIngram | Ingram |
| GetIngramDual (or GetDualIngram) | Dual Ingrams |
| GetMP5 | MP5 |
| GetColtCommando | Colt Commando |
| GetMolotov | Molotov Cocktail |
| GetGrenade | Grenade |
| GetM79 | M79 |
| GetSniper | Sniper Rifle |
| GetHealth | Health |
| GetPainkillers | Pain Killers |
| GetBulletTime | Fill up Bullet Time |
| Jump10 | Big Jump |
| Jump20 | BigBig Jump |
| Jump30 | BigBigBigJump |
| Inventory | Details of Player |
| Clr | Delete Line |
| Help | List Cheats |
| GODEN | Fire knife |
The following keys will be enabled also:
| Key | Result |
|---|---|
| C | Cycle through three camera modes |
| PageUp | Cycle mesh up |
| PageDown | Cycle mesh down |
| Ctrl + PageUp | Cycle TextureSet up |
| Ctrl + PageDown | Cycle TextureSet down |
| Home | Increase game speed |
| End | Decrease game speed |
| Home + End | Set game speed to 1.00x (default speed) |
| Insert | Teleport Max to next start point |
| Delete | Teleport Max to previous start point |
| F7 | Switches AI movement network connections visualization |
| F8 | Switches AI movement network node visualization |
| F11 | Toggle statistics on / off |
| F12 | Open Console |
| Arrow Left | External camera left |
| Arrow Right | External camera right |
| Arrow Up | External camera forward |
| Arrow Down | External camera backward |
[edit] Command line parameters
You can also use these command line parameters to enable/disable some features:
- -nodialog: Skips the Max Payne startup dialog when loading the game.
- -skipstartup: Skips the startup animation
- -screenshot: Enables the F10 key for taking screen shots. Screenshots are saved in the "screenshots" folder under your Max Payne installation folder
- -disable3dpreloads: If the system runs out of texture memory while loading a level, this option may prevent the game from crashing due to a driver error
- -window: Runs the game in a windowed mode, in the resolution selected from the Max Payne launch dialog. All 3d accelerators do not support running in a windowed mode.
NOTE: Command line options can be enabled by adding them to the Max Payne shortcut after the executable, for example: "C:\Program Files\Remedy\Max Payne\MaxPayne.exe" -screenshot To do that, right-click on the Max Payne icon, select Properties and then edit the Target field.
[edit] Screenshots
[edit] External links
[edit] References
- ↑ 3D Realms (October 28, 2001). Max Payne wins prestigious BAFTA Award!. Retrieved on 2008-23-12.
- ↑ Rick Sanchez (June 14, 2002). Max Payne Ships to Stores July 16th. Retrieved on 2007-06-07.
- ↑ IGN (July 27, 1999). Max Payne Dreamcast details. Retrieved on 2007-06-07.