Spore (2008)

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Spore
Spore front cover.jpg
Developer(s) Maxis
Publisher(s) Electronic Arts
Designer(s) Will Wright
Composer(s) Brian Eno
Version patch 5.1[1]
Platform(s) Windows[2], Mac OS X[2]
Release date AUS 2008-09-04[3][4]
FR 2008-09-04[5]
EU 2008-09-05[3][2]
NA 2008-09-07[3][2]
Genre(s) God game, life simulation, real-time strategy
Mode(s) Single-player
Rating(s) ESRB: E10+
OFLC: PG
PEGI: 12+
Media DVD-ROM (hybrid disc)
System requirements 2GHz Pentium 4, 512MiB RAM, 128MiB VRAM, 4GiB HD space
Input methods Mouse and keyboard
DRM SecuROM

Spore is a multi-genre massive single-player online metaverse video game developed by Maxis. It allows a player to control the evolution of a species from its beginnings as a unicellular organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.[6]

Contents

Overview

Spore is a mix of strategy and creation game. It's made up of five smaller games, each corresponding to a "stage of evolution": Cell, Creature, Tribe, Civilization, and Space. Each stage presents different challenges and goals:

  • Cell stage: you control a tiny water-living organism, with a rather basic gameplay to get used to the main concepts of the game:
    • earn evolution points (at this stage, these are called DNA points) by performing repetitive tasks (at this stage, eat - one piece of food eaten giving one DNA point)
    • find cards to unlock new or upgraded functions (at this stage organs)
    • spend DNA points to add unlocked organs to your "cell" (it's not really a cell, rather a tiny water-living organism) in the Creature Creator
    • when you've earned enough DNA point, you can move on to the next stage, giving legs to your creature
  • Creature stage: your creature now walks out of water, the same concepts applies as in the previous stage:
    • earn DNA points by killing or befriending with other species
    • unlock organs by killing or befriending with other species, and/or by collecting cards
    • spend DNA points to add unlocked organs to your creature
    • when you've earned enough DNA point, you can move on to the next stage, giving arms to your creature
  • Tribe stage: you now control a tribe, which can contain up to 12 creatures. You can't modify the physiology of your creature anymore (ie, you can't add or remove organs), but anyway many organs become useless (a few keep a use, like splitting or gliding organs). You can however modify their equipment. The gameplay is quite different than in the 2 previous stages, it becomes a bit like, for instance, age of empires:
    • collect food to feed your creatures and create new creatures
    • earn evolution points by eradicating or making alliance with other tribes
    • when you've earned enough evolution points (which happens after eradicating or making alliance with 8 tribes), you can move to the next stage
  • Civilization stage: you now control at first a city and a vehicle. You have no more control on individual creatures nor can you modify their appearance. But their organs or equipment have no influence on their performance anyway. The creative aspect of this stage consists in customizing the look of your vehicles, houses, factories and entertainment buildings. The summary of this stage is:
    • earn money by claiming spice sources and exploiting them, and by upgrading your cities
    • conquer all other cities, either by force or religion (for this you'll need to build extra vehicle)
    • when you've earned enough evolution points (which happens after conquering all cities), you can move to the next stage
  • Space stage: you now control at first a whole planet and a spaceship. You have no more control on any other vehicle than your spaceship. The creative aspect of this stage consists in customizing the look of your spaceship, cities, and of any planet (that's it, you can change the color of land, earth and seas, create mountains, rivers, canyons, etc). This stage probably has the richest gameplay, thus is harder to summarize. The key features are:
    • earn money by trading
    • earn badges to earn evolution points. Deeds than can earn you badges are very various: traveling to many solar systems, colonizing many planets, declaring wars, collecting artefacts, buying solar systems, earning $10,000,0000, completing missions etc
    • when you've earned enough evolution points... I guess you won :)

System requirements

In order to run the game, your PC must meet the following requirements [7]:

Minimum system requirements for Windows

  • Windows XP/Vista
  • 2.0 GHz Pentium 4 or equivalent
  • 512 MiB RAM (768 MiB on Vista)
  • 128 MiB video card with support for Pixel Shader 2.0 (if using a built-in graphics chipset, the requirements are an Intel Integrated Chipset 945GM or above, 2.6 GHz Pentium D CPU or 1.8 GHz Core 2 Duo or equivalent, 768 MiB of RAM)
  • 4 GiB of hard drive space, plus additional space for creations

Minimum system requirements for Mac OS X

  • Mac OS X 10.5.3 Leopard or higher
  • Intel Core Duo processor
  • 1024 MiB RAM
  • ATI X1600 or NVIDIA 7300 GT with 128 MiB of VRAM, or Intel integrated GMA X3100 (in this case other requirements are increased to Dual 2.0GHz CPU, or 1.7GHz Core 2 Duo, or equivalent)
  • 4 GiB of hard drive space, plus additional space for creations

Recommended system specifications

  • Internet connection

Cheats

While playing the game, press [CTRL] + [SHIFT] + C to display the console window. You can then use the following (case-insensitive) codes:

  • addDNA: adds 150 DNA points (useful in Cell and Creature stages)
  • refillmotives: gives full health and also fills energy (or whichever is applicable, depending on the stage - useful in all stages)
  • moreMoney: gives $1,000,000 (useful in Civilization and Space stages)
  • setConsequenceTrait [trait name]: change one of your traits. The possible traits are:
    • for cell stage: cell carnivore, cell_herbivore or cell_omnivore
    • for creature stage: creature_aggressive, creature_social, creature_mixed
    • for tribe stage: tribe_aggressive, tribe_social, tribe_mixed
    • for civilization stage: civ_military, civ_economic, civ_religious
    • for space stage: space_bard, space_ecologist, space_zealot, space_diplomat, space_scientist, space_trader, space_shaman, space_warrior, space_wanderer, space_knight
  • unlockSuperWeapons: unlocks super weapons...
  • spaceCreate: unlocks and gives you all creation tools of the space stage
  • help: lists all commands
  • help -full: lists all commands with detailed explanations
  • killallhints: removes all hints
  • clear: clears the console

Screenshots

Spore - Civilization stage - a city layout.jpg Spore - Civilization stage - loading screen.jpg Spore - Civilization stage - ready to go to space stage.jpg Spore - Civilization stage - ugly building creator.jpg Spore - Creature stage 1.jpg Spore - Creature stage - creature creator.jpg Spore - Creature stage - singing.jpg Spore - Space stage - flying around the galaxy.jpg Spore - Space stage - learning to fly the space ship.jpg Spore - Space stage - terraforming to lower the atmosphere and temperature.jpg Spore - Transition from creature to tribe stage.jpg Spore - Tribe stage - history of a social herbivore.jpg Spore - Tribe stage - ugly creature creator.jpg Spore - Tribe stage - visiting another tribe.jpg

Videos

Trailer

Game stages videos

Cell stage Creature stage
Tribal stage Civilization stage
Space stage

References

  1. Spore Patch 5.1 on the Spore official website
  2. 2.0 2.1 2.2 2.3 EA and Maxis Announce That Spore Has Gone Gold. Electronic Arts. Electronic Arts (2008-08-14). Retrieved on 2008-08-14.
  3. 3.0 3.1 3.2 Spore Available at Retailers Worldwide This Week (English). IGN (2008-09-04). Retrieved on 2008-09-04.
  4. Spore available now. PALGN (2008-09-01).
  5. Spore on Gamekult
  6. Spore on Wikipedia
  7. Official site. Spore System Requirements. Electronic Arts.


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